﻿
namespace Project1
{
	/// <summary>
	/// The type of a cell in a grid.
	/// </summary>
    enum CellType : byte
    {
		/// <summary>
		/// A normal cell that contains no obstacles.
		/// </summary>
        Normal = 1,
		/// <summary>
		/// A cell that contains a sack of gold.
		/// </summary>
        Gold = 2,
		/// <summary>
		/// A cell that contains an impassable barrier of some kind (a grue perhaps).
		/// </summary>
        Impassable = 3
    }
}
